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You're reading from  Unity Virtual Reality Projects

Product typeBook
Published inSep 2015
Reading LevelIntermediate
PublisherPackt
ISBN-139781783988556
Edition1st Edition
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Author (1)
Jonathan Linowes
Jonathan Linowes
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Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
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Building and sharing a custom VRChat room


If your goal is simpler—to build a virtual reality world and share it with others as a shared social experience—you can use one of the number of existing social VR applications that provide the infrastructure and allow customization. At the time of writing this book, these include VRChat, JanusVR, AltSpaceVR, ConVRge, VRoom, and others.

One of my favorites is VRChat, which we will use in the next project. VRChat is built with Unity, and you can use Unity to make custom worlds and avatars. If you haven't tried it, download a copy of the client from http://www.vrchat.net/download and play around with it. (At the time of writing this book, you can enter VRChat using the Oculus Rift, but not on your mobile. However, it can also run in non-VR desktop mode.)

Choose a scene to play in VRChat. Pick any Unity scene you want. It could be the Diorama playground that we used earlier in this book, the PhotoGallery from Chapter 8, Walk-throughs and Rendering, or...

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Unity Virtual Reality Projects
Published in: Sep 2015Publisher: PacktISBN-13: 9781783988556

Author (1)

author image
Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
Read more about Jonathan Linowes