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Unity Virtual Reality Projects

You're reading from  Unity Virtual Reality Projects

Product type Book
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Pages 286 pages
Edition 1st Edition
Languages
Author (1):
Jonathan Linowes Jonathan Linowes
Profile icon Jonathan Linowes

Table of Contents (18) Chapters

Unity Virtual Reality Projects
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Virtually Everything for Everyone Objects and Scale VR Build and Run Gaze-based Control World Space UI First-person Character Physics and the Environment Walk-throughs and Rendering Using All 360 Degrees Social VR Metaverse What's Next?
Index

Bouncy balls


Feature: When a ball drops from mid-air and hits the ground, it bounces back up and down, and up again, diminished by gravity.

We are going to start simply with a new scene that consists of a ground plane and a sphere. Then, we'll add physics to it, a bit at a time, as follows:

  1. Create a new scene by navigating to File | New Scene.

  2. Then, navigate to File | Save Scene As... and name it BallsFromHeaven.

  3. Create a new plane by navigating to GameObject | 3D Object | Plane and reset its position using the Transform component's gear icon | Reset.

  4. Create a new sphere by navigating to GameObject | 3D Object | Sphere and rename it BouncyBall.

  5. Set its Scale to (0.5, 0.5, 0.5) and Position to (0, 5,0) so that it's above the center of the plane.

  6. Drag the Red material from Project Assets (created in Chapter 2, Objects and Scale) onto it so that it looks like a bouncy ball.

The new Unity scene defaults come with Directional Light and Main Camera. It's OK to use this Main Camera for the time being...

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