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You're reading from  Unity Virtual Reality Projects

Product typeBook
Published inSep 2015
Reading LevelIntermediate
PublisherPackt
ISBN-139781783988556
Edition1st Edition
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Author (1)
Jonathan Linowes
Jonathan Linowes
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Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
Read more about Jonathan Linowes

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Setting up a simple scene


Let's jump right in and make our own multiplayer demo project.

For instructional purposes, we'll start out with a very simple scene with a standard first-person camera to get the networking implemented. Then, we'll adapt it to VR.

Creating a scene environment

To get set up, we will make a new scene with a ground plane and a cube, then we'll create a basic first-person character.

Create a new scene by navigating to File | New Scene. Then, File | Save Scene As... and name the scene MultiPlayer.

Create a new plane by navigating to GameObject | 3D Object | Plane, rename it GroundPlane, and reset its Transform using the Transform component's gear icon | Reset. Make the plane bigger by setting Scale to (10, 1, 10). Perform the following steps:

  1. Make GroundPlane easier on the eyes with a gray material. Navigate to Assets | Create | Material, name it Gray, click on its Albedo color chip, and select a neutral gray, such as RGB (150, 150, 150). Drag the Gray material onto GroundPlane...

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Unity Virtual Reality Projects
Published in: Sep 2015Publisher: PacktISBN-13: 9781783988556

Author (1)

author image
Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
Read more about Jonathan Linowes