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Unity Virtual Reality Projects

You're reading from  Unity Virtual Reality Projects

Product type Book
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Pages 286 pages
Edition 1st Edition
Languages
Author (1):
Jonathan Linowes Jonathan Linowes
Profile icon Jonathan Linowes

Table of Contents (18) Chapters

Unity Virtual Reality Projects
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Virtually Everything for Everyone Objects and Scale VR Build and Run Gaze-based Control World Space UI First-person Character Physics and the Environment Walk-throughs and Rendering Using All 360 Degrees Social VR Metaverse What's Next?
Index

Interlude – environment and things


Let's spice up the scene with some more interesting environment and geometry. This section is optional. You can follow along or even do your own thing.

I've provided assets in the download files associated with this book. Where mentioned in the following section, some of these may be a part of the free packages found in the Unity Asset Store and included with permission from the creators:

  1. Start a new version of the scene, save it navigating to File | Save Scene As..., and name it PhysicsWorld.

  2. Select the ground plane and change its Scale to (5, 1, 5).

Now, we'll add some sky and earth.

Wispy Sky

We will add a nicer skybox named Wispy Sky. To add the skybox, perform the following steps:

  1. Import the assets package provided with this book named WispySky.package.

  2. From the main menu bar, navigate to Window | Lighting.

  3. In the Lighting panel, select the Scene tab.

  4. In the Skybox field, click on the circle icon on the far right to open the Select Material dialog box.

  5. Select...

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