Reader small image

You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
Languages
Tools
Right arrow
Author (1)
David Baron
David Baron
author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

Right arrow

Game ingredients

The following section outlines the core game ingredients:

  • Bikes are the main vehicle of the game and can be controlled by the player or AI (Artificial Intelligence).
  • Pickups are items that are spawned on the tracks and that the player can pick up by colliding with them. Each type of item will have a distinct shape and will float a couple of inches above the track.
  • Obstacles are environment ingredients that are spawned on the tracks. Certain types of obstacle entities can damage the vehicle while others block the vehicle and cause it to crash. 
  • Weapons are ingredients that can be attached to an available slot on the player's vehicle. The player's weapon ingredients are laser-based and permit them to destroy obstacles.
  • Drones are robotic entities that fly around in flight patterns and attack the player with laser beams.
lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron