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You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
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Author (1)
David Baron
David Baron
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David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

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Testing the Service Locator pattern

To test our implementation of the Service Locator pattern, let's write a client class that we will attach as a component to a GameObject in an empty Unity scene, as follows:

using UnityEngine;

namespace Chapter.ServiceLocator
{
public class ClientServiceLocator : MonoBehaviour
{
void Start() {
RegisterServices();
}

private void RegisterServices() {
ILoggerService logger = new Logger();
ServiceLocator.RegisterService(logger);

IAnalyticsService analytics = new Analytics();
ServiceLocator.RegisterService(analytics);

IAdvertisement advertisement = new Advertisement();
ServiceLocator.RegisterService(advertisement);
}

void OnGUI()
{
GUILayout.Label("Review output in the console:");

if
(GUILayout.Button("Log Event")) {
ILoggerService logger =
ServiceLocator...
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Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron