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You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
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Author (1)
David Baron
David Baron
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David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

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Section 2: Core Patterns

In this section of the book, we will review some fundamental patterns and use them to build our game's core systems and mechanics. 

This section comprises the following chapters:

  • Chapter 4, Implementing a Game Manager with the Singleton
  • Chapter 5, Managing Character States with the State Pattern
  • Chapter 6, Managing Game Events with the Event Bus
  • Chapter 7, Implementing a Replay System with the Command Pattern
  • Chapter 8, Optimizing with the Object Pool Pattern
  • Chapter 9, Decoupling Components with the Observer Pattern
  • Chapter 10, Implementing Power-Ups with the Visitor Pattern
  • Chapter 11, Implementing a Drone with the Strategy Pattern
  • Chapter 12, Using the Decorator to Implement a Weapon System
  • Chapter 13, Implementing a Level Editor with Spatial Partition
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Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814
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Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron