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You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
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Author (1)
David Baron
David Baron
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David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

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Testing the Object Pool implementation

To test our implementation of the Object Pool in your own instance of Unity, you need to carry out the following steps:

  1. Create a new empty Unity scene.
  2. Copy all the scripts we just reviewed and save them in your project.
  3. Add an empty GameObject to the scene.
  4. Attach the following client script to your empty GameObject:
using UnityEngine;

namespace Chapter.ObjectPool
{
public class ClientObjectPool : MonoBehaviour
{
private DroneObjectPool _pool;

void Start()
{
_pool = gameObject.AddComponent<DroneObjectPool>();
}

void OnGUI()
{
if (GUILayout.Button("Spawn Drones"))
_pool.Spawn();
}
}
}

Once you start your scene, you should see a graphical user interface (GUI) button named Spawn Drones in the top-left corner, as we can see in the following screenshot:

Figure 8.2  Screenshot of the code example in action

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Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron