The main playable character is a human pilot that drives a futurist motorcycle vehicle that runs on a railway system and is limited to maneuvering from one rail to another at very high speeds. Considering that the main playable character is inside the vehicle's cockpit at all times, we can consider the vehicle and the pilot as one playable character during gameplay segments. The game will not have any other playable humanoid characters or types of controllable vehicles.
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You're reading from Game Development Patterns with Unity 2021 - Second Edition
David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron
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David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron