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You're reading from  Game Development Patterns with Unity 2021 - Second Edition

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Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
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David Baron
David Baron
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David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

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Reviewing the level-editor implementation

The implementations in this chapter are simplified versions of the code of a more complex system, but if you take the time to review an advanced version of the level editor in the /FPP folder of the Git project, we will see some improvements, such as the following:

  • Segments: There's an authoring pipeline for segments that uses ScriptableObjects.
  • Object pooling: The TrackController class is using an object pool to optimize the loading time of individual segments.
I didn't include these optimizations in the chapter to keep the code examples short and simple, for educational purposes.
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Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron