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You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
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Author (1)
David Baron
David Baron
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David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

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Summary

In this chapter, we reviewed the book's structure so that we can start with a clear understanding of its content and purpose. The key takeaway is that we will be using design patterns to build the mechanics and systems of a new racing game named Edge Racer.

In the next chapter, we will review the GDD to have a solid understanding of the game project that we will be working on in the upcoming chapters. I would not recommend skipping it because it's always a good practice to get to know as much as possible about a game project before starting writing code, as this helps in understanding how the parts fit the whole.

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Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814
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Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron