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Game Development Patterns with Unity 2021 - Second Edition

You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product type Book
Published in Jul 2021
Publisher Packt
ISBN-13 9781800200814
Pages 246 pages
Edition 2nd Edition
Languages
Author (1):
David Baron David Baron
Profile icon David Baron

Table of Contents (22) Chapters

Preface 1. Sections 1: Fundamentals
2. Before We Begin 3. The Game Design Document 4. A Short Primer to Programming in Unity 5. Section 2: Core Patterns
6. Implementing a Game Manager with the Singleton 7. Managing Character States with the State Pattern 8. Managing Game Events with the Event Bus 9. Implement a Replay System with the Command Pattern 10. Optimizing with the Object Pool Pattern 11. Decoupling Components with the Observer Pattern 12. Implementing Power-Ups with the Visitor Pattern 13. Implementing a Drone with the Strategy Pattern 14. Using the Decorator to Implement a Weapon System 15. Implementing a Level Editor with Spatial Partition 16. Section 3: Alternative Patterns
17. Adapting Systems with an Adapter 18. Concealing Complexity with a Facade Pattern 19. Managing Dependencies with the Service Locator Pattern 20. About Packt 21. Other Books You May Enjoy

Understanding the Strategy pattern

The primary goal of the Strategy pattern is to defer the decision of which behavior to use at runtime. This is made possible because the Strategy pattern lets us define a family of behaviors that are encapsulated in individual classes that we call strategies. Each strategy is interchangeable and can be assigned to a target context object to change its behavior.

Let's visualize the key elements of the pattern with this UML diagram:

Figure 11.1 – UML diagram of the Strategy pattern

Here's a breakdown of the key players of the pattern:

  • Context is the class that uses the various concrete strategy classes and interacts with them through the Strategy interface.
  • The Strategy interface is common to all concrete strategy classes. It exposes a method that the Context class can use to execute a strategy.
  • Concrete Strategy classes, also known as strategies, are concrete implementations of variants of algorithms/behaviors that ...
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