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You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
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David Baron
David Baron
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David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

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Summary

In this chapter, we took a hands-off approach and reviewed how to build a basic level editor while using the broad ideas of the Spatial Partition pattern. Our goal wasn't to be faithful to standard definitions of the pattern. Instead, we use it as a starting point to build our system. I encourage you to take the time to review the code in the /FPP folder and refactor it to make it better.

In the next chapter, we will review some alternative patterns that are good to know but have general use cases. Therefore, compared to the previous chapters, the use cases will have a broader scope without being specific to a game mechanic or system. The first pattern that we will tackle is the Adapter pattern. As its name implies, we will use it to integrate an adapter between two incompatible systems.

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Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron