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You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
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David Baron
David Baron
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David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

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Camera

The main camera will follow the vehicle from the rear in a third-person view. It will automatically position and rotate itself on the nearest track opposite the vehicle's direction during a turn. During a turbo boost, the camera will pull back and start shaking slightly to give the sense of having difficulty following the vehicle as it speeds away. And when the motorbike slows back down to normal speed, the distance between the camera and motorcycle will snap back to its default distance, as we can see in the following diagram:

Figure 2.2 – Illustration of the camera positions

In this current iteration of the game, there will be no first-person or rear-view camera.

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Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron