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You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
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Author (1)
David Baron
David Baron
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David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

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Technical requirements

This chapter is hands-on, so you will need to have a basic understanding of Unity and C#.

The code files of this chapter can be found on GitHub, at https://github.com/PacktPublishing/Game-Development-Patterns-with-Unity-2021-Second-Edition/tree/main/Assets/Chapters/Chapter08.

Check out the following video to see the code in action: 

https://bit.ly/3yTLcI7

It's important to note that the code example in the next section will not work in a version of Unity that's below 2021.1, as we are using recently added API features.
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Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron