Reader small image

You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
Languages
Tools
Right arrow
Author (1)
David Baron
David Baron
author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

Right arrow

Character metrics

The following section outlines the primary character/vehicle metrics:

  • Min Speed: 500 km/h
    The vehicle is always moving during the race and can never completely stop.
  • Max Speed: 6,500 km/h
    The vehicle can only stay at max speed for a couple of seconds and its handling capacity will reduce to its minimum amount.
  • Max Health: 100%
    The vehicle has a damage meter calculated as a percentage.
  • Attack DamageDepends on the weapon.
    The vehicle has no default weapon system but has an attachment slot for upgrades.
  • HandlingDepends on the current speed.
    The vehicle's handling capacity is reduced as it reaches its top speed.
lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron