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You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
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David Baron
David Baron
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David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

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Summary

In this chapter, we added the Adapter pattern to our toolbox. It's a type of pattern that's very beneficial to have in our back pocket. One of the biggest challenges for a professional programmer is dealing with incompatible systems that are often developed by external vendors or other teams inside an organization. A consistent approach to adapting existing classes can only be helpful, especially when time becomes an issue and it's just faster to reuse old code for new purposes.

In the next chapter, we will review a close cousin of the Adapter, the Facade pattern, which we will use to manage the growing complexity in our code.

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Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron