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You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
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Author (1)
David Baron
David Baron
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David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

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Steps for implementing the Object Pool pattern

This section's code example should be relatively straightforward and we should be able to complete it in two steps, as follows:

  1. Let's start by implementing our drone, as this is the entity that we will pool. Because it is such a lengthy class, we are going to split it into two segments. You can see the first segment here: 
using UnityEngine;
using UnityEngine.Pool;
using System.Collections;

namespace Chapter.ObjectPool
{
public class Drone : MonoBehaviour
{
public IObjectPool<Drone> Pool { get; set; }

public float _currentHealth;

[SerializeField]
private float maxHealth = 100.0f;

[SerializeField]
private float timeToSelfDestruct = 3.0f;

void Start()
{
_currentHealth = maxHealth;
}

void OnEnable()
{
AttackPlayer();
StartCoroutine(SelfDestruct());
}

void OnDisable()
{
ResetDrone...
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Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron