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You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
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Author (1)
David Baron
David Baron
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David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

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Testing the Observer pattern implementation

To test our implementation, we have to do the following:

  1. Open an empty Unity scene but make sure it includes at least one camera and one light.
  2. Add a 3D GameObject, such as a cube, to the scene and make it visible to the camera.
  3. Attach the BikeController script as a component to the new 3D object.
  4. Attach the CameraController script to the main scene camera.
  5. Create an empty GameObject, add the following ClientObserver script to it, and then start the scene:
using UnityEngine;

namespace Chapter.Observer
{
public class ClientObserver : MonoBehaviour
{
private BikeController _bikeController;

void Start()
{
_bikeController =
(BikeController)
FindObjectOfType(typeof(BikeController));
}

void OnGUI()
{
if (GUILayout.Button("Damage Bike"))
if (_bikeController)
_bikeController.TakeDamage(15.0f);

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Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron