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You're reading from  The Ultimate Roblox Game Building Cookbook

Product typeBook
Published inDec 2023
Reading LevelN/a
PublisherPackt
ISBN-139781805121596
Edition1st Edition
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Author (1)
Taylor Field-Draper
Taylor Field-Draper
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Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
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Planning your layout

The first step for creating maps, especially ones that require a balance between both sides of the map, is planning the layout. In this first recipe to kick off the chapter, we will be planning out how our map will look, the total size, and where our paths, objectives, and landmarks will be. We will then use labeled parts to build out a rough 2D version of the map. Remember – it’s always quicker both short-term and long-term to properly plan and lay out your builds, as we have done throughout this book.

Getting ready

Open up Roblox Studio to an empty baseplate, and then insert the Chapter 08 Building Kit plugin found at roblox.com/library/14959449724.

How to do it…

To begin, we will scale a part to our map dimensions, then use wedge and corner wedge parts to create variety in the elevation along one side of the map. Next, we will build three paths that connect to the other side using a colored square part. Then, we will place colored...

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The Ultimate Roblox Game Building Cookbook
Published in: Dec 2023Publisher: PacktISBN-13: 9781805121596

Author (1)

author image
Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
Read more about Taylor Field-Draper