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You're reading from  The Ultimate Roblox Game Building Cookbook

Product typeBook
Published inDec 2023
Reading LevelN/a
PublisherPackt
ISBN-139781805121596
Edition1st Edition
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Author (1)
Taylor Field-Draper
Taylor Field-Draper
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Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
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Setting up respawn checkpoints

In this recipe, we will attach all of our courses together to our lobby and winners’ room, then use Spawn Locations to allow players to keep their last saved checkpoint even after they reset or fall off the course.

How to do it…

To start, we will connect the first obby to the start area of the lobby. We will then connect the following four obbies, followed by attaching the winners’ room at the end of the fourth obby. We will then insert a spawn location from the top bar of the Studio and place it on the first stage’s start platform. Next, we’ll set up the properties so that we can then copy and paste the spawn location onto all the other platforms. Finally, we will modify the properties of each spawn individually to assign them their own name and checkpoint color. To begin this recipe, let’s look at the following steps:

  1. Start by connecting the obbies together with the starter lobby at the start and...
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The Ultimate Roblox Game Building Cookbook
Published in: Dec 2023Publisher: PacktISBN-13: 9781805121596

Author (1)

author image
Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
Read more about Taylor Field-Draper