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You're reading from  The Ultimate Roblox Game Building Cookbook

Product typeBook
Published inDec 2023
Reading LevelN/a
PublisherPackt
ISBN-139781805121596
Edition1st Edition
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Author (1)
Taylor Field-Draper
Taylor Field-Draper
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Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
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Creating stage 1 – Slide

In this recipe, we will be creating the first level of our obstacle course. Using the same template that we made in Creating the obby template recipe, we will construct a series of vertically gapped parts to create a ladder leading to a slide, which will allow players to slide to the next checkpoint.

How to do it…

To begin, we will start by using a duplicate of the template and building a ladder that rises from the start and leads up to a slide that we will build by placing a part, and then using the Archimedes plugin to create a curved shape. After building the walls on each side of the slide, we will then make the slide work by placing an invisible vertical part with its CanCollide properties turned off and a trip script inserted. To start, let’s look at the following steps:

  1. Copy and paste the template that we placed inside of the ServerStorage object in Creating the obby template recipe into Workspace.
  2. Rescale the obby...
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The Ultimate Roblox Game Building Cookbook
Published in: Dec 2023Publisher: PacktISBN-13: 9781805121596

Author (1)

author image
Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
Read more about Taylor Field-Draper