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You're reading from  The Ultimate Roblox Game Building Cookbook

Product typeBook
Published inDec 2023
Reading LevelN/a
PublisherPackt
ISBN-139781805121596
Edition1st Edition
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Author (1)
Taylor Field-Draper
Taylor Field-Draper
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Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
Read more about Taylor Field-Draper

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Making your bed

Making your bed tends to be a daily task in real life. On Roblox, thankfully, you only need to make it once. In this recipe, we will be using the building tools within Roblox Studio in combination with primitive parts to create a bed template, and then detail it with a headboard and bed frame legs. We will then create blankets and pillows. We will complete this recipe by finalizing the bed with color and a material.

How to do it…

In this recipe, we will first build the bed’s frame out of different-shaped parts. We will then create a mattress and pillows, followed by covering the bed with sheets. We will finish by draping the sheet over the edges of the bed at the bottom of the bed.

Let’s look at how we can do this:

  1. To begin, insert a square block part onto the baseplate.
  2. Next, rescale the part to roughly the size of a bed. In this example, we will be scaling the part to 10, 1.25, 14 studs:
Figure 1.21: Legs attached under the bed frame

Figure 1.21: Legs attached under the bed frame

  1. Now, to make room to place the legs, move the part up 0.75 studs from the baseplate so that the bed is levitating above the baseplate:
Figure 1.22: Bed leg moved inward from the corner

Figure 1.22: Bed leg moved inward from the corner

  1. Now, using square parts, create four bed legs, one under each corner of the bed. The legs used in this example are scaled 0.5, 0.75, 0.5 studs.
  2. Move each of the table legs inward 0.15 studs from the tabletop’s edges to add depth to the model.
  3. Next, create a headboard along the back end of the bed using a square part.
  4. Next, insert a wedge part, place it on one of the sides at the top of the headboard, and rescale it to be roughly half of the length of the headrest. In this example, I have the wedge sloping inward.
  5. Duplicate the headboard wedge part and rotate it 180 degrees, then place it on the opposite side of the headboard, as seen in Figure 1.23:
Figure 1.23: Wedges on headboard

Figure 1.23: Wedges on headboard

  1. Duplicate the original part sitting on top of the legs and then move it to sit on top to create the mattress.
  2. Now, to help tell the pieces apart, change the mattress part color to Pearl (231, 231, 236).
  3. Using a cylinder part, round the end of the mattress at the bottom end of the bed opposite to the headboard, as seen here:
Figure 1.24: Breakdown photo of the parts used to round a mattress

Figure 1.24: Breakdown photo of the parts used to round a mattress

  1. Now, insert a square part and rescale it to the shape of a pillow. In this example, the pillow is 3.5, 1, 2 studs.
  2. Using four individual cylinder parts, place them on each corner of the pillow to round the edges.
  3. Next, duplicate the pillow’s square body parts.
  4. Rescale the duplicated part to fill the gap between the corners, as shown in Figure 1.25:
Figure 1.25: Breakdown photo of the parts used to round a pillow

Figure 1.25: Breakdown photo of the parts used to round a pillow

  1. Group the parts of the pillow and name the model Pillow.
  2. Now, recolor the parts within the pillow group to (231, 231, 236).
  3. Move the pillow onto the bed below the headrest.
  4. Now, rotate the pillow so that it’s leaning against the headrest.
  5. Next, duplicate the pillow and move it beside the first to finish the pillows.
  6. To create a bed sheet, duplicate the mattress and rescale it to sit over the top of the mattress by 0.15 studs on all 6 sides.
  7. Rescale the top of the bedsheet (the end where the pillows are) back 2 studs so that the mattress is visible.
  8. Now, duplicate the sheet part and create a second bedsheet at the foot of the mattress. In this example, the foot sheet is scaled to 10.2, 1.65, 2.3, as shown here in Figure 1.26:
Figure 1.26: Foot sheet

Figure 1.26: Foot sheet

  1. Now, color your bed sheets and frame. In this example, the color for the sheets is 236, 57, 57 and the color of the bed frame is 165, 126, 107.
  2. Next, add the Wood material to the bed frame and legs.
  3. Select all the parts and group them, then rename your model Bed.

This concludes the final step of creating a bed model. If your bed falls apart when you test the place, it means that you probably didn’t anchor your parts! Make sure to remember that as you build through each recipe in this cookbook:

Figure 1.27: Completed bed model

Figure 1.27: Completed bed model

You now should have an understanding of the ways to overlay parts onto each other as well as how to use the seat part as a method of letting players lay on the bed (see the There’s more… section at the end of this recipe).

There’s more…

Remember using the seat part for the chair in step 7 of the Building cactuses recipe? Well, if you use the same seat part but have it rotated at an angle on top of the bed, players can then lay on the bed:

Figure 1.28: Player lying on the bed, or are they sitting?

Figure 1.28: Player lying on the bed, or are they sitting?

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The Ultimate Roblox Game Building Cookbook
Published in: Dec 2023Publisher: PacktISBN-13: 9781805121596
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Author (1)

author image
Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
Read more about Taylor Field-Draper