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You're reading from  The Ultimate Roblox Game Building Cookbook

Product typeBook
Published inDec 2023
Reading LevelN/a
PublisherPackt
ISBN-139781805121596
Edition1st Edition
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Author (1)
Taylor Field-Draper
Taylor Field-Draper
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Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
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Creating an island in the ocean

In this recipe, we will use the Part to Terrain plugin to create a custom island in the water. We will begin by grayboxing the basic shape of the island with parts and then use the Terrain Editor tools to sculpt and refine the terrain. We will then create an ocean surrounding the island and adjust its size and sea level to achieve the desired level. Additionally, we will cover how to add micro details to the sand and rock formations by using the provided Sculpt tool. By the end of this recipe, you’ll have a beautiful, handcrafted island.

How to do it…

We will begin this recipe by creating a sandy baseplate that we will then draw on the shape of our island using the Add tool. Next, we will flatten out the perimeter of the island using the Flatten tool, and then add water using Sea Level Generator. To finish the island, we will paint grass on top, precisely scatter rocks around the perimeter, and then paint on splashed sand. To start...

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The Ultimate Roblox Game Building Cookbook
Published in: Dec 2023Publisher: PacktISBN-13: 9781805121596

Author (1)

author image
Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
Read more about Taylor Field-Draper