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You're reading from  The Ultimate Roblox Game Building Cookbook

Product typeBook
Published inDec 2023
Reading LevelN/a
PublisherPackt
ISBN-139781805121596
Edition1st Edition
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Taylor Field-Draper
Taylor Field-Draper
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Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
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Finishing the map

For the final recipe of the chapter, we will be going through the last process needed to finish building a successful and stylistically attractive PvP map – polish. We will be up-ressing the quality of the map from graybox to polished, as we did in the Adding volumetric lighting recipe to increase the fidelity of the buildings and walls. At this time, we will also replace the grayboxed props with their final assets and finish off by coloring and applying materials across the map.

Getting ready

You will need to insert the Chapter 8 model pack onto the baseplate or use assets that we created previously in Chapter 1, such as crates, cacti, tables, and desks.

How to do it…

To begin, we will be using primitive-shaped parts to layer on ledge details and extrusions to buildings and main walls around the map. We will then go inside and add baseboard and ceiling board to the building interiors. Next, we’ll replace the grayboxed props with the...

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The Ultimate Roblox Game Building Cookbook
Published in: Dec 2023Publisher: PacktISBN-13: 9781805121596

Author (1)

author image
Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
Read more about Taylor Field-Draper