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You're reading from  The Ultimate Roblox Game Building Cookbook

Product typeBook
Published inDec 2023
Reading LevelN/a
PublisherPackt
ISBN-139781805121596
Edition1st Edition
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Author (1)
Taylor Field-Draper
Taylor Field-Draper
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Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
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Adding volumetric lighting

In this recipe, we will be looking at the best methods when applying and modifying volumetric and global lighting in Roblox. First, we will be working with surface lights to illuminate the interior of buildings. Next, we will graybox some streetlamps and light fixtures to which we will then add PointLights, giving us a more suitable range of effects that we can’t get with a surface light. We will finish off this recipe by modifying the global lighting properties to give the environment its desired ambiance.

How to do it…

To begin, we will insert a flat square part and turn its collisions off as well as make it fully transparent. We will then insert a SurfaceLight object into the part and begin placing and duplicating the light part inside buildings and tunnels. We will then create some simple light fixtures using square and cylinder parts, and then attach a PointLight object to illuminate the fixture. Lastly, we will add ColorCorrection...

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The Ultimate Roblox Game Building Cookbook
Published in: Dec 2023Publisher: PacktISBN-13: 9781805121596

Author (1)

author image
Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
Read more about Taylor Field-Draper