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You're reading from  The Ultimate Roblox Game Building Cookbook

Product typeBook
Published inDec 2023
Reading LevelN/a
PublisherPackt
ISBN-139781805121596
Edition1st Edition
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Author (1)
Taylor Field-Draper
Taylor Field-Draper
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Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
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Creating hi-res fire with particles

ParticleEmitter is one of the more used types of effects because it allows for a wide range of effects. Particles are great for making anything, from splashing water, smoke, and dust specks to fire. In this recipe, we will be examining a method to create a more stylized fire with embers emitting from it using the Roblox ParticleEmitter object, versus using the basic effects from Creating simple effects with fire, smoke, and sparkles recipe.

How to do it…

After inserting a ParticleEmitter object into a transparent part, we will insert our ImageID texture. Next, we will modify the color and transparency using Sequence Graph. We will then modify various parameters within the property box to get our desired look. To begin, follow these steps:

  1. Create a stack of logs. Right-click on one of the parts and insert a ParticleEmitter object.
  2. Rename the particle emitter Fire.
  3. Set the original part’s Transparency value to 1...
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The Ultimate Roblox Game Building Cookbook
Published in: Dec 2023Publisher: PacktISBN-13: 9781805121596

Author (1)

author image
Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
Read more about Taylor Field-Draper