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You're reading from  The Ultimate Roblox Game Building Cookbook

Product typeBook
Published inDec 2023
Reading LevelN/a
PublisherPackt
ISBN-139781805121596
Edition1st Edition
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Author (1)
Taylor Field-Draper
Taylor Field-Draper
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Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
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Modifying a weapon system

Roblox has provided us with a large library of items and tools that we can use and modify. One of the provided items that we will be examining in this recipe is weapons, specifically guns. We will examine how to best configure the various weapon IntValues (store integers), such as ammo capacity and hit damage. To finish, we will work to modify the audio and visual appearance of the weapon.

How to do it…

We will begin by inserting a weapon into the StarterPack object, and then move the WeaponsSystem script into the ServerScriptService object. Next, we will open the Configuration folder and modify various parameters such as AmmoCapacity and HitDamage. Next, we will apply a new texture onto the gun model; then we will change the SoundID property value, followed by changing the ColorSequence and Width values of the muzzle flash particle effect. To begin, follow these steps:

  1. To begin, download the Weapons Kit model for Auto Rifles from Creator...
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The Ultimate Roblox Game Building Cookbook
Published in: Dec 2023Publisher: PacktISBN-13: 9781805121596

Author (1)

author image
Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
Read more about Taylor Field-Draper