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You're reading from  The Ultimate Roblox Game Building Cookbook

Product typeBook
Published inDec 2023
Reading LevelN/a
PublisherPackt
ISBN-139781805121596
Edition1st Edition
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Taylor Field-Draper
Taylor Field-Draper
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Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
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Generating large biomes

One aspect of a successful virtual experience is the cohesive, immersive world it brings to the player. For example, the thoughtfully designed worlds within games such as Dungeon Quest and Vesteria made for an unforgettable adventure throughout a multitude of environmental biomes, each with a theme and bosses.

A biome is a large area characterized by its vegetation, soil, and climate. There are five major types of biomes in Roblox Studio: aquatic, grassland, forest, desert, and tundra. Using Terrain Generator can be beneficial for several reasons. Firstly, it can save a considerable amount of time compared to hand-sculpting large areas of terrain. It can also provide a level of randomness and variation that is difficult to achieve when hand-sculpting. Let’s look at how we can best use this tool.

Getting ready

Open Roblox Studio, create a new experience, and then delete the baseplate. Next, open Editor from the Home tab found within the top bar...

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The Ultimate Roblox Game Building Cookbook
Published in: Dec 2023Publisher: PacktISBN-13: 9781805121596

Author (1)

author image
Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
Read more about Taylor Field-Draper