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You're reading from  The Ultimate Roblox Game Building Cookbook

Product typeBook
Published inDec 2023
Reading LevelN/a
PublisherPackt
ISBN-139781805121596
Edition1st Edition
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Author (1)
Taylor Field-Draper
Taylor Field-Draper
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Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
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Placing props for cover

Now that we have created the shell of our map, we are ready to go through and begin placing parts to represent the graybox of where the props will go. We will place the props in areas that will provide adequate cover, while also not being too much of an advantage. Some of the props that we will be adding are for the aesthetic of the game, which will help encapsulate the theme of the map.

How to do it…

First, we will start at one end of the map and begin placing cylinder parts that will represent barrels and stacks of tires. We will then build out the shape and size of crates, a car, and a fountain, and place them accordingly. We will ensure that every area is completely balanced with how much cover is provided. To begin this recipe, follow these steps:

  1. Insert a cylinder part into Workspace and change its color. You will use this color throughout this recipe to represent props. In this example, I’m using 45, 100, 245.
  2. Rescale the...
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The Ultimate Roblox Game Building Cookbook
Published in: Dec 2023Publisher: PacktISBN-13: 9781805121596

Author (1)

author image
Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
Read more about Taylor Field-Draper