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You're reading from  The Ultimate Roblox Game Building Cookbook

Product typeBook
Published inDec 2023
Reading LevelN/a
PublisherPackt
ISBN-139781805121596
Edition1st Edition
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Author (1)
Taylor Field-Draper
Taylor Field-Draper
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Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
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From block to rock

In this recipe, we will be examining a way to turn a standard square block and sculpt it into a low-poly styled rock. Just as we cut a hole through the block by unioning a negated part to a normal part in the Carving out Holes recipe, we will use the same method to shave chunks off the block until we are satisfied with the look of our stone.

How to do it…

We will begin by creating a large generic base shape for our rock. We will then position several negated parts, rotated at various degrees and angles throughout the base rock part. We will then union the negated pieces with the original rock, giving us our low-poly look. To do this, follow these steps:

  1. Insert a part, preferably a square one, into the Workspace. This will be the rock base shape.
  2. Rescale the part to make it into your desired shape. For this example, I am creating a tall rock with a size of 27, 41, and 25 studs. Remember that the inserted part can easily be rescaled later,...
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The Ultimate Roblox Game Building Cookbook
Published in: Dec 2023Publisher: PacktISBN-13: 9781805121596

Author (1)

author image
Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
Read more about Taylor Field-Draper