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You're reading from  The Ultimate Roblox Game Building Cookbook

Product typeBook
Published inDec 2023
Reading LevelN/a
PublisherPackt
ISBN-139781805121596
Edition1st Edition
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Author (1)
Taylor Field-Draper
Taylor Field-Draper
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Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
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Creating an outer perimeter

With our main map’s graybox now complete, we will now create buildings and objects to tower over and surround the four edges of the map. This will help affirm with players where the boundaries are. After we roughly block out the buildings, we will then do a quick pass on up-ressing (increasing detail) the buildings by adding wedges to create a roof, chimneys, windows, and false doors.

How to do it…

To start this recipe, we will be using square parts to block out the general shape and size of the buildings that we will place around the outer perimeter of the map. After placing the building walls, we will then use wedge parts to create roofs. Finally, we will go through each of the blocked buildings and carve out holes for where the doors and windows will go. To begin, follow these steps:

  1. Insert a square part into Workspace and scale it to 35, 28, 30 studs.
  2. Place the part along one of the walls on the outer perimeter. This will...
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The Ultimate Roblox Game Building Cookbook
Published in: Dec 2023Publisher: PacktISBN-13: 9781805121596

Author (1)

author image
Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
Read more about Taylor Field-Draper