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You're reading from  The Ultimate Roblox Game Building Cookbook

Product typeBook
Published inDec 2023
Reading LevelN/a
PublisherPackt
ISBN-139781805121596
Edition1st Edition
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Taylor Field-Draper
Taylor Field-Draper
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Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
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Flipbook particle explosion

Flipbook textures, also known as Animated Textures, are a type of particle emitter. When enabled, they allow you to use sprite sheets to animate the texture of the particle over the duration of its lifetime. This is very useful for creating high-quality and consistently animated effects such as explosions, fire, power-ups, and more. Let’s see how we can create and upload our own sprite sheet into a high-quality explosive effect. We will be using 1024x1024 textures laid out into flipbook frames. Currently, only 2x2, 4x4, and 8x8 layouts are compatible with Roblox.

How to do it…

After inserting a ParticleEmitter object into an invisible part, we will change the property of the emitter to FlipbookLayout. This will allow us to set our grid size and then import our flipbook frame sprite sheet. We will then modify the various values of the emitter’s properties to create a stunning visual. To start, follow these steps:

  1. First,...
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The Ultimate Roblox Game Building Cookbook
Published in: Dec 2023Publisher: PacktISBN-13: 9781805121596

Author (1)

author image
Taylor Field-Draper

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
Read more about Taylor Field-Draper