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You're reading from  Learning AWS Lumberyard Game Development

Product typeBook
Published inOct 2016
Reading LevelIntermediate
PublisherPackt
ISBN-139781786460868
Edition1st Edition
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Author (1)
Dr. Edward Lavieri
Dr. Edward Lavieri
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Dr. Edward Lavieri

Dr. Edward Lavieri is a veteran software engineer and developer with a strong academic background. He earned a Doctorate of Computer Science from Colorado Technical University, an MS in Management Information Systems (Bowie State University), an MS in Education (Capella University), and an MS in Operations Management (University of Arkansas). He has been creating and teaching computer science courses since 2002. Edward retired from the U.S. Navy as a Command Master Chief after 25 years of active service. He is the founder and creative director of three19, a software design and development studio. Edward has authored more than a dozen technology books, including several on Java.
Read more about Dr. Edward Lavieri

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Using Mannequin


Before you can use Mannequin, you must create a Mannequin Entity. This process includes identifying the character model, the action controller, and the animation database. To access this functionality, you will select Entity | Anim | MannequinObject from the RollupBar.

As you can see from the following screenshot, you will next perform the following actions:

  • Name the Mannequin Object

  • Assign a material

  • Edit, as necessary, the entity's parameters

  • Assign the entity's properties:

    • Controller

    • Character model

    • Animation database

All about fragments

One of the keys to mastering Mannequin is to understand fragments and how they are used. Fragments, as previously mentioned, are snippets of motion also known as animation clips, or simply clips.

Transitions can be created between fragments so that the animations seem more natural. For example, when a person transitions from a walk to a run, they do not stop walking then start running. The transition between the two states (walking and running...

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Learning AWS Lumberyard Game Development
Published in: Oct 2016Publisher: PacktISBN-13: 9781786460868

Author (1)

author image
Dr. Edward Lavieri

Dr. Edward Lavieri is a veteran software engineer and developer with a strong academic background. He earned a Doctorate of Computer Science from Colorado Technical University, an MS in Management Information Systems (Bowie State University), an MS in Education (Capella University), and an MS in Operations Management (University of Arkansas). He has been creating and teaching computer science courses since 2002. Edward retired from the U.S. Navy as a Command Master Chief after 25 years of active service. He is the founder and creative director of three19, a software design and development studio. Edward has authored more than a dozen technology books, including several on Java.
Read more about Dr. Edward Lavieri