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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Summary


In this chapter, we explored Amazon's new game engine, Lumberyard. The benefits of using Lumberyard for creating multiplayer AAA games was realized and included the ability to integrate with AWS for cloud computing and storage as well as integrating with Twitch for user engagement. We downloaded and installed Lumberyard, and installed additional software, SDKs, and plugins. Our final act in this chapter was to walk through the Lumberyard Editor's user interface, at a high level.

In the next chapter, we'll start planning our game for Lumberyard. This will be the game that we will build throughout the remainder of this book. We'll also explore Lumberyard's graphics capabilities and requirements.

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Learning AWS Lumberyard Game Development
Published in: Oct 2016 Publisher: Packt ISBN-13: 9781786460868
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