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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Lumberyard's testing tools


In the previous section, we indicated that debug and profile builds can be used for debugging and testing your game. Debugging and testing are usually internal to a game project's team. Lumberyard supports these efforts with a couple of utilities. In this section, we will provide an overview of two tools that are part of Lumberyard's utility set: AzTestScanner and Statoscope Profiler.

AzTestScanner

The AzTestScanner utility can be run manually from the command prompt. You will need to locate the AZtestRunner.exe file on your system. Alternatively, you can use the lmbr_test.cmd script. This script file, located in the \dev directory, sets local and Python paths, sets a few properties, and then runs the command python -m aztest.

This scanning utility tests libraries and generates three reports. The first report is a detailed text log of the scanning results. Each library and executable file tested will have a corresponding XML file generated with test results specific...

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