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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Understanding the Flow Graph system and UI


Flow Graph is a visual scripting system used to create gameplay in Lumberyard. It is, of course, much more complex than that and is used to create and edit in-game events, AI, game logic, and other aspects of games you create. We'll explore the Flow Graph UI and then review graphs for the game modes detailed in the previous section.

Flow Graph is the system that is used to create flow graphs, are organized in modules. These graphs can be viewed as gameplay blueprints. Graphs comprise of nodes with inputs and outputs. These graphs, or blueprints, determine a game's constraints, rules, and gameplay.

Flow Graph UI

Flow Graph is accessible through the View | Open View Pane | Flow Graph pull-down menu. There are 10 unique interface components. The following screenshot assigns numbers to each component and this is followed by a detailed explanation:

The following table provides component names for each Flow Graph interface area, as depicted in the previous...

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