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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Summary


In this chapter, we created our game world and made several additions and modifications to help make the game world come alive. Our goal was to create an immersive environment that our players will appreciate. Specifically, we applied colored textures to our terrain, added vegetation, and used sculpting to create hills and mountains. We also created lights and shadows using the Time of Day editor. We added a river to give our world an added bit of realism.

Our final accomplishment in the chapter was to test our game world in Game Mode. To enable this, we created a player controller with a camera and input controls. After putting our level in Game Mode, we were able to control the player-character and travel in our game world.

In the next chapter, we will focus on 3D characters. So far, we have only used the robot character that came with Lumberyard. We will look at two other options for player-characters. First, we will create our own 3D character using Lumberyard's character tool...

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