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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Summary


In this chapter, we went beyond the basics of just creating AAA games with Lumberyard. We looked at how Lumberyard can be used to create Virtual Reality applications. Our VR discussion included tips on how to test your VR game on an actual head-mounted device. We then looked at the Waf Build system, the publishing release system used by Lumberyard. Next, we explored how cut scenes can be constructed using Lumberyard's cinematics system. Later, the advanced topics of system streaming and memory handling were also covered. Finally, we ended the chapter with a review of two additional Amazon Web Services (Simple Query Service and Simple Notification Service).

You have come a long way since the first chapter. Lumberyard is an exciting new game engine and continues to mature at a rapid pace. You are now armed with enough knowledge to start building your own games with Lumberyard. There is so much more to learn and you'll continually learn as you develop. Have fun!

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