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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Using sample asset packages


When learning to use a new game engine, such as Lumberyard, it can be beneficial to use sample projects and asset packages for testing and familiarization. For audio testing, you can use almost any package, or even create your own level from scratch. Downloading and installing asset packages is more complicated than it seems.

The following section walks you through the process of downloading, installing, and configuring an asset package for use. This is an optional section that will result in the BeachCity Asset package being installed on your computer. The installation process is lengthy and the hard drive space requirements are large.

BeachCity Asset package

In order to see how audio is implemented in a game, let's review an existing game example. The following steps will guide you through the process of downloading and installing the BeachCity Asset package and configuring Lumberyard to use it:

  1. In a browser, navigate to the AWS Lumberyard download page: https:...

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