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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Understanding Twitch JoinIn


As you will recall from earlier in this chapter, when you integrate Twitch into your game you are considered a Twitch Broadcaster. You are broadcasting your game to your Twitch Channel for others to watch and, if so enabled, use Twitch ChatPlay to interact with your game. So, how do people know about your game on Twitch? How you advertise and announce your channel is up to you. If you want to target specific viewers in your game, you can use Twitch JoinIn.

Twitch JoinIn uses GameLift session information and a Flow Graph node to provide linkages between users and your game. We covered GameLift in Chapter 7, Creating Multiplayer Gameplay, and will discuss the appropriate Flow Graph node in this section.

Twitch JoinIn uses the Twitch:ChatPlay:Whisper and Twitch:JoinIn:CreateLink Flow Graph nodes.

The Twitch:ChatPlay:Whisper node, shown here, is used to send game session information to your targeted viewers. The session information is sent via a link that can be clicked...

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