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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Twitching with the Twitch API


An API, or Application Programming Interface, is a set of software tools for creating applications that integrate with other software or services. In our context, the Twitch API defines how we can programmatically integrate our game with Twitch.

In Lumberyard, we can use the Twitch:API:GET Flow Graph node to make calls to the Twitch API. That node, shown below, has three inputs and two outputs. The inputs consist of the channel name, the specific API_Key, and Get to start the API call. The outputs are used for returned values and error handling.

Using the API, we can go beyond what is available to us using Lumberyard's Flow Graph Editor. The Twitch API and supporting documentation are available at https://github.com/justintv/Twitch-API.

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