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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Memory handling


Amazon Lumberyard is intended for building AAA games, which implies high-quality, memory-intensive games. Memory, as it applies to our games, can be grouped into three broad categories: physical memory required for the game, memory requirements on the player's console or computer, and cloud-based storage requirements. In this section, we will briefly look at each of these three categories.

Physical memory for the game

It might not seem that how much physical disk space a game takes is an issue worth writing about. Remember, we are talking about AAA games, which are usually very large. If you are developing your game for a mobile device or a gaming console, then you will have to deal with additional restrictions. Mobile platform distribution networks, such as Apple's App Store and Google Play, have restrictions on the size of binary files uploaded to their respective stores. In additional, some consoles require a game to be playable within a specific amount of time once selected...

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