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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Amazon Web Services


In Chapter 7, Creating Multiplayer Game Play, we explored the need for cloud-based services to support our Lumberyard games. We looked at AWS because of its integration with the Lumberyard game engine. You were guided through the process of creating your own AWS account for use with your Lumberyard game sessions. We also looked at GameLift, a core AWS gaming service. In Chapter 9, Employing Cloud Computing and Storage, we reviewed additional AWS solutions that are relevant to games we create with Lumberyard. Specifically, we looked at Cloud Canvas and Simple Storage Service (S3).

We will conclude this chapter with an overview of two additional cloud-based services from AWS that can represent a great way to support your game's functionality.

Simple Queue Service

When we develop games that use a message system, we usually have to write our own queuing system to manage the messages. Amazon offers a Simple Queue Service, or Amazon SQS for short, to help us manage the messages...

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