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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Getting started


In order to learn how to create a gameplay using Lumberyard, we will start by opening a complete game. Amazon has a few samples that can be downloaded from the Lumberyard downloads page as well as some that are part of the game engine download. The following steps will configure the Lumberyard Editor to use the SamplesProject already installed with Lumberyard:

  1. Launch the Lumberyard Project Configurator. If you do not have the shortcut icon on your desktop, you will be able to find the app in the dev\Bin64 folder of your Lumberyard install.

  2. In the Project Configurator, select the SamplesProject icon.

    In the Project Configurator, click the Set as default button. This will make our newly selected game the default. This ensures we have ready access to the game's assets from within Lumberyard.

  3. The Asset Processor will immediately start processing the game's assets. This can take a few minutes.

    Note

    You do not need to close the Asset Processor window. The processor will run...

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