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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Lumberyard's cinematics system


Cinematics are a great way to showcase your game. They can be used as promotional videos and even as in-game cut scenes. These are more than simple animations; they are complex scripted events. Common uses are for reaching a boss level, death sequences, leveling up, and other grandiose game uses.

Most of the time, game cinematics are static. In Lumberyard, cinematics can be interactive. To access them, you select View | Open View Pane | Track View from the top menu. This opens the Track View Editor.

As you can see from the next screenshot, the Track View Editor is chock-full of functionality. Creating cinematics is a complex process that involves great levels of meticulous precision. The Track View Editor has an interface similar to animation and video editing software, which uses layers. Using the editor, you create scenes, layers, and sequences.

When working with cinematics in Lumberyard, it is helpful, as far as possible, to use previously created animations...

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