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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Taking your game beyond the Lumberyard Editor


So far we have created game levels and explored existing sample game levels to learn how to use the Lumberyard Editor and its primary functionality. In each case, we played the game using Game Mode within the Editor. That is great for testing your games, but you cannot expect users to have a copy of the Lumberyard Editor. So, we need to publish the game in a format that permits others to play it.

We can use Lumberyard to create games for computers running the Windows operating system and the Xbox One and PlayStation 4 game consoles. At the time of this book's publication, support for deploying to mobile devices running iOS and Android was in preview, and therefore not covered in this chapter. In addition, support for computers running the Mac and Linux will be forthcoming.

Next, we will look at the external requirements for publishing to the Xbox One and PlayStation 4 game consoles. Then, we will conclude this section with an overview of publishing...

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