Reader small image

You're reading from  Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

Product typeBook
Published inMay 2023
PublisherPackt
ISBN-139781837633081
Edition2nd Edition
Concepts
Right arrow
Author (1)
Brais Brenlla Ramos
Brais Brenlla Ramos
author image
Brais Brenlla Ramos

Brais Brenlla Ramos is a passionate Architect, 3D artist, Unreal Engine 4 developer and first-time author based between A Corua and his place of work in London, UK. His passion for all things 3D-related dates back to when he was playing games as a child, experiences that fuelled his later studies in architecture and computer animation. His entrance into the professional 3D world happened at the same time as his studies were finishing, with initial projects undertaken in the field of architectural visualization for different studios. Since then, he's worked on many different 3D modeling and app development projects, first as a team member, and later as the Unreal Engine 4 lead developer at a company called AccuCities, based in London.
Read more about Brais Brenlla Ramos

Right arrow

Using a Post Process Volume

In order to access the different post process effects that Unreal has in store for us, we will need to place a specific actor in our level. This actor receives the name of Post Process Volume, which is a container in the shape of a box that specifies its area of influence. In this recipe, we’ll learn how to enable it in our scenes and how to work with it – something that will allow us to access many of the settings that we are going to be exploring later in this chapter.

Getting ready

I’ve prepared a scene for you to use as you traverse the different recipes of this chapter — it is a very simple one, but it should help demonstrate the different post process effects that we are going to be studying in the next few pages. You can locate the file by navigating to the following directory inside the Unreal project we are providing alongside this book: Content | Levels | Chapter09. The name of the scene is 09_01_Start, and as...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Unreal Engine 5 Shaders and Effects Cookbook - Second Edition
Published in: May 2023Publisher: PacktISBN-13: 9781837633081

Author (1)

author image
Brais Brenlla Ramos

Brais Brenlla Ramos is a passionate Architect, 3D artist, Unreal Engine 4 developer and first-time author based between A Corua and his place of work in London, UK. His passion for all things 3D-related dates back to when he was playing games as a child, experiences that fuelled his later studies in architecture and computer animation. His entrance into the professional 3D world happened at the same time as his studies were finishing, with initial projects undertaken in the field of architectural visualization for different studios. Since then, he's worked on many different 3D modeling and app development projects, first as a team member, and later as the Unreal Engine 4 lead developer at a company called AccuCities, based in London.
Read more about Brais Brenlla Ramos