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You're reading from  Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

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Published inMay 2023
PublisherPackt
ISBN-139781837633081
Edition2nd Edition
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Brais Brenlla Ramos
Brais Brenlla Ramos
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Brais Brenlla Ramos

Brais Brenlla Ramos is a passionate Architect, 3D artist, Unreal Engine 4 developer and first-time author based between A Corua and his place of work in London, UK. His passion for all things 3D-related dates back to when he was playing games as a child, experiences that fuelled his later studies in architecture and computer animation. His entrance into the professional 3D world happened at the same time as his studies were finishing, with initial projects undertaken in the field of architectural visualization for different studios. Since then, he's worked on many different 3D modeling and app development projects, first as a team member, and later as the Unreal Engine 4 lead developer at a company called AccuCities, based in London.
Read more about Brais Brenlla Ramos

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Adding randomness to identical models

The first recipe we’ll tackle in this chapter will deal with instances of a 3D model. You might have heard about this type of asset, as they are a common feature in many different 3D content-creation packages. We use the name instance to refer to the identical copies of an asset that get scattered throughout a scene, taking advantage of a feature of our graphics cards that allows us to render these copies much faster than if we were dealing with unique individual objects. This can be a very powerful technique for increasing performance, especially when we work with assets that appear multiple times in a level: vegetation, props, modular pieces, or other similar assets. Having said that, dealing with identical models doesn’t necessarily mean that we want them to look the same; we sometimes want a certain variation to occur, if only to break up any apparent visual repetition across the level.

In this recipe, we will explore a simple...

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Unreal Engine 5 Shaders and Effects Cookbook - Second Edition
Published in: May 2023Publisher: PacktISBN-13: 9781837633081

Author (1)

author image
Brais Brenlla Ramos

Brais Brenlla Ramos is a passionate Architect, 3D artist, Unreal Engine 4 developer and first-time author based between A Corua and his place of work in London, UK. His passion for all things 3D-related dates back to when he was playing games as a child, experiences that fuelled his later studies in architecture and computer animation. His entrance into the professional 3D world happened at the same time as his studies were finishing, with initial projects undertaken in the field of architectural visualization for different studios. Since then, he's worked on many different 3D modeling and app development projects, first as a team member, and later as the Unreal Engine 4 lead developer at a company called AccuCities, based in London.
Read more about Brais Brenlla Ramos