Reader small image

You're reading from  Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

Product typeBook
Published inMay 2023
PublisherPackt
ISBN-139781837633081
Edition2nd Edition
Concepts
Right arrow
Author (1)
Brais Brenlla Ramos
Brais Brenlla Ramos
author image
Brais Brenlla Ramos

Brais Brenlla Ramos is a passionate Architect, 3D artist, Unreal Engine 4 developer and first-time author based between A Corua and his place of work in London, UK. His passion for all things 3D-related dates back to when he was playing games as a child, experiences that fuelled his later studies in architecture and computer animation. His entrance into the professional 3D world happened at the same time as his studies were finishing, with initial projects undertaken in the field of architectural visualization for different studios. Since then, he's worked on many different 3D modeling and app development projects, first as a team member, and later as the Unreal Engine 4 lead developer at a company called AccuCities, based in London.
Read more about Brais Brenlla Ramos

Right arrow

Taking advantage of mesh distance fields in our materials

You can say that each different recipe we’ve tackled in this book has explored something new within Unreal’s material creation pipeline. We’ve seen new material features, useful nodes, and smart shader-creation techniques, and this recipe is not going to be any different in that regard. Having said that, we are now going to look outside the Material Editor to tackle the next technique.

We are going to be focusing on a specific feature called Mesh Distance Fields, an attribute of the 3D models that we work with that will allow us to know how close or far we are from them – enabling us to change the appearance of a material based on that information. You can think of them as the visual representation of the distance from a volume placed around the model to the surface of the 3D mesh. This data gets stored as a volume texture, something that can be very useful for us as it allows us to create dynamic...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Unreal Engine 5 Shaders and Effects Cookbook - Second Edition
Published in: May 2023Publisher: PacktISBN-13: 9781837633081

Author (1)

author image
Brais Brenlla Ramos

Brais Brenlla Ramos is a passionate Architect, 3D artist, Unreal Engine 4 developer and first-time author based between A Corua and his place of work in London, UK. His passion for all things 3D-related dates back to when he was playing games as a child, experiences that fuelled his later studies in architecture and computer animation. His entrance into the professional 3D world happened at the same time as his studies were finishing, with initial projects undertaken in the field of architectural visualization for different studios. Since then, he's worked on many different 3D modeling and app development projects, first as a team member, and later as the Unreal Engine 4 lead developer at a company called AccuCities, based in London.
Read more about Brais Brenlla Ramos